![]() Great if your bases are at a distance and you don't want to ferry items yourself, or if you (like me) make several small bases in an area and have things that go here, there, and that other place. Great for starting a new base or an outlier base that doesn't draw a lot of power consistently.Īlterra Shipping - FCStudios mod: Lets you 'ship' items between bases. Lets you power a base with 1-4 power cells. They can put out quite a bit of power so they're nice if you want compact, transportable power but don't have any thermal sources.Īlterra Industrial Powercell Socket - FCStudios mod: I love this mod. You can use numerous turbines on a base and there's a monitor that lets you see their status at a glance, see their repair state, which are broken, etc. ![]() Power varies by biome (and user configurable) due to current flow. Come in handy in a lot of placesįastCraft - Speeds up crafting a bit, some of them are bloody long.ĪI Marine Turbine - FCStudios mod: New power source: water turbine. Works with Eas圜raft.ĮxteriorPlantPots - Copy of the interior plant pots but usable outside. Also nice if you don't mind manually emptying your vehicles and don't want to clutter your base with lockers. I find it quite nice in conjunction with the FCStudios Drill mod. This is great if you're slowing building up materials in a certain location or you're dumping your gardening proceeds, etc. Have to see it to really understand it.Īlterra Storage Solutions Ex-Storage Depot - FCStudios mod: lets you place an outside-storage module (you can set the size). Lets you make a ton of plants you can't otherwise (and they're awesome) or make all kinds of decorations (which are truly awesome). ![]() DecorationsMod - If you're into decorating, you will absolutely love this mod. I like the extra titanium but I LOVE being able to recycle boxes I've investigated so I stop finding empty boxes when I'm looking for that last laser-cutter fragment. It lets you deconstruct boxes and other bits of metal lying all over the place. 2-10 rods to power (constantly recharge) your sub.ĬyclopsStrafe - Lets you move the cyclops sideways.ĭataBoxScannerFix - opened databases no longer show on the scannerĭebrisRecycling - This is kinda cool. Works well, you can use more than one, and it looks amazing.ĬyclopsNuclearReactor - FCStudios mod: An actual nuclear sub. If you're replaying for fun, this can reduce some tedium while letting you tweak it to how you want to playĬustomLoadScreen - Great use of screenshots instead of the same 'Aurora Crashing' screen all the time CyclopsBioReactor - A small bio-reactor to recharge your cyclops batteries. Resource Monitor - Shows you all the resources in the base and lets you take them out of storage from the monitor panel.ĪcceleratedStart - I used to think this was overpowered but I've changed my thinking on this, and you can tune down or up the items you get in the config.īetterScannerBlips - real improvement on scanner blip display on the hud with size-to-distance and distance display.īlueprintTracker - pin a blueprint or two to your screen so you don't forget what you need (or that you wanted to build it)ĬustomHullPlates - If you're into really decking out your base, some are really useful in some base layoutsĬustomizedStorage - set the storage size of containers. It's not a big deal for the base game but if you're modding and adding items.you'll want it so that things don't go off the screen RadialTabs - circular rather than vertical tabs. Has wreck icons you can toggle on/off to show where you've explored, you can turn beacons on/off from the map and even change what a scanner is looking for. SeaglideMapControls - toggle that damned sonar display on/off on the seaglide, since it's in the most annoying place possible PowerOrder - The game draws power based on construction order, this allows you to set a specific order of sources to drain from. I prefer 7 but you can have up to 12 I think. MoreQuickSlots - define the # of quickslots you want. Don't need it often but so much less headache when you do. ![]() You can set it for inside/outside base, 100 yards, etc. Separate settings for deposits and life forms.Įas圜raft - Automatically pulls materials for you. You can change it to something you find useful but not overpowered - unless you really want overpowered. AutosortLockers - Define lockers to house item types then you can dump everything into one locker and it'll auto-sort for you Companion mod to empty vehicles for you.īaseLightSwitch - Lets you lower the lights in a baseĬyclopsNearFieldSonar - Turns the cyclops sonar into an actual sonar displayĭockedVehicleStorageAccess - Easy access to storage while dockedĭrillDamage - Allows you tweak the 'damage' of the drill so that you don't spend half an hour drilling a single deposit.
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